613.1b Layer 2: Control-changing effects are applied. (See rule 613.6.) These effects would be fantastic with the emblem from [[Jace, Unraveler of Secrets]]. We have two primary changes. 613.3. We have two primary changes. This means that with Painter’s Servant, the color of everything is changed in Layer 5, and THEN Humility takes away Painter’s Servant ability in Layer 6. First, the layer formerly known as layer 5 (all other effects), got split into 2 … We put the Curse on Redcap. State based effects according to Humility. But if Humility entered the battlefield before Opalescence, the following is true: Layer 4: Humility and Worship each become creatures that are still enchantments (Opalescence). Layer 6: Humility and Worship each lose their abilities (Humility). Within layer 7, apply effects in a series of sublayers in the order described below. -Seamus] Type—Things that change an object's type, subtype, or supertype. Now, we have two creatures with no abilities (thanks to Humility), but two abilities triggered a little while ago, back when they existed. With the release of Magic 2010, the layers system has been greatly simplified to allow for better player (and judge) understanding. 613.1a Layer 1: Copy effects are applied. See rule 706, "Copying Objects." Humility rulings: 2006-02-01: With a Humility and two Opalescences on the battlefield, if Humility has the latest timestamp, then all creatures are 1/1 with no abilities. (See rule 613.7.) Within each sublayer, apply effects in timestamp order. Layer 7b: Humility becomes 1/1 and Worship becomes 1/1 (Humility). Examples: Control Magic, Vedalken Shackles Text—Things that alter an object's text. There are no new triggers. Humility becomes 1/1 and Worship becomes 1/1 (Humility). 613.3a Layer 7a: Effects from characteristic-defining abilities are applied. Especially against 4&5 color decks like this one. So like the counters they will never get overridden by a humility. Layer 6: Humility and Worship each lose their abilities (Humility). I thought we could take a look at some of the more successful White Weenie decks in Magic history and attempt to borrow elements from them and build a new deck or two. Storm Decks: Humility is not effective vs storm. If you don't have humility out but you do have Dovescape you should check out [[Smog Elemental]] If the timestamp order is Opalescence, Humility, Opalescence, the second Opalescence is 1/1, and the Humility and first Opalescence are 4/4. Pump effects such as giant growth and effects such as rancor are applied in layer 6d. [Note that this only refers to altering text, not adding or removing text. Note that dependency may alter the order in which effects are applied within a sublayer. Humility doesn't fit in here. Examples: Artificial Evolution, Mind Bend. So, the thing is, effects that change color are applied BEFORE effects that remove or add abilities. White Weenie decks have perhaps the oldest pedigree in the Magic game, and they have won more than their fair share of "best in show"—from the smallest playgroups all the way to World Championships. Finally, Warp World goes to the graveyard. For our example, let’s use Humility and Ironclaw Curse. To prevent conspire, replicate, and other similar effects I'd suggest [[Arcane Laboratory]], [[Eidolon of Rhetoric]], [[Rule of Law]], [[Curse of Exhaustion]]. But if Humility entered the battlefield before Opalescence, the following is true: Layer 4: Humility and Worship each become creatures that are still enchantments (Opalescence). Not that important, but it can come up. Storm decks are hard to interact with and get tougher to beat in the long game. Clone, Vesuvan Doppelganger and such cards choose which card to enter the battlefield as and will stay a copy of that creature. 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